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From Sci-Fi to Reality: How Films Inspired the Tech Around Us

From Sci-Fi to Reality: How Films Inspired the Tech Around Us

21 August 2025

Paul Francis

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A Nostalgic Glimpse of the Future

There was a certain magic in sitting down to watch a sci-fi film as a child, eyes wide, heart racing, as heroes tapped sleek screens, spoke into tiny devices, or zoomed around in cars that seemed to fly. The future felt just a reel away, and we often marveled at gadgets that seemed impossible. Yet over the decades, many of these fantastical inventions have crept off the screen and into our pockets, homes, and daily lives.


Foldable smartphone with a purple cover, standing open on a marble surface. The screen displays the time 17:51 and a colorful graphic.

Star Trek and the Rise of Mobile Phones

One of the most obvious examples is the mobile phone. Fans of Star Trek will remember the original series’ communicators, small flip devices that allowed instant contact across distances. These were a clear inspiration for the flip phones that became ubiquitous in the 1990s and early 2000s. Even today, the sleek, touch-screen smartphones we carry owe a nod to that early vision of portable, personal communication.


Beyond Phones: Sci-Fi as a Blueprint for Innovation

Films like Back to the Future Part II imagined hoverboards, self-lacing shoes, and video calling long before they became tangible possibilities. Science fiction has often served as a blueprint, a source of collective imagination that engineers and designers try to replicate. Robotic assistants, smart home devices, and augmented reality technologies can all trace at least part of their conceptual lineage back to the silver screen.


Medical Technology Inspired by Fiction

Medical technology has also benefited from the visionary ideas of science fiction. The Star Trek medical tricorder, capable of diagnosing ailments instantly, inspired real-world attempts at portable diagnostic tools. Companies and researchers have been working on handheld devices capable of scanning vitals and detecting illnesses quickly, a technology that could revolutionise healthcare access in remote areas.


Challenges of Turning Fiction Into Reality

Yet translating fiction into reality is rarely straightforward. Many innovations seen in films face practical, economic, and ethical challenges. The self-driving cars imagined in Total Recall and Minority Report are now being tested in real cities, but safety, regulation, and infrastructure remain hurdles. Similarly, while gesture-controlled interfaces and holographic displays dazzle audiences in cinemas, creating responsive, reliable, and affordable versions for daily use is far from simple.


Close-up of a person wearing glowing, futuristic HUD glasses with digital patterns. Eye-focused, hi-tech ambiance against a dark backdrop.

Nostalgia Keeps the Dream Alive

Nostalgia, however, keeps the dream alive. Older audiences smile at seeing Star Trek communicators reflected in their pocket devices, while younger viewers are inspired by the visions they see on screen today. Science fiction acts as both motivator and mirror, reflecting our hopes for the future and nudging technologists to turn imagination into reality.


Looking Forward: The Fantastical Becoming Mundane

So, while we may not be zooming around on hoverboards or casually teleporting from place to place just yet, the gadgets we carry and the technologies we rely on are increasingly influenced by what once seemed impossible. Perhaps one day, the fantastical devices of today’s films will be the mundane tools of tomorrow, and future generations will look back with the same nostalgic wonder we do now. Until then, keep an eye on the screen—it may just be the blueprint for the next revolution in technology.

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What This Means for Video Games

  • Writer: Reece Harrison
    Reece Harrison
  • Jun 24
  • 2 min read

After over 10 months, a deal has been struck with voice actors. This agreement includes a pay raise and introduces "secondary performance payments," ensuring actors are compensated if AI uses their voice.

A silver microphone is in focus against a blurred soundboard background, suggesting a recording studio setting. Soft lighting enhances the calm mood.

The strike happened primarily because voice actors feared being replaced by AI, leading to less work and lower income. The core concern was AI's ability to replicate their voices.


This deal means AI voice replication might become more common in games. Studios can now potentially use it with less backlash from actors, as compensation is guaranteed. However, it also means actors have less control over what their replicated voices say. AI could be used to make them say anything.


This technology could enable dynamic NPCs whose dialogue changes for every player, responding in real-time and making each interaction unique. But it's not all positive. A significant problem with the deal is that actors retain the right to refuse permission for AI use of their digital replica at any time, especially during a strike. This means studios must halt any AI voice usage if an actor withdraws consent, particularly during labour actions.


Furthermore, while actors will get paid more for AI usage, this increased cost must come from somewhere. This could lead to either:


Decreased budgets elsewhere in the game (e.g., graphics, level design, gameplay features).


Increased game prices, which many consumers already find too expensive.


Silhouetted game controller on reflective surface, bathed in blue light, creating a futuristic and calm atmosphere. No visible text.

Long-Term Implications for Video Games and Actors

One potential downside of the strike is that it may have inadvertently highlighted exactly why studios want to use AI: it's faster, cheaper, and doesn't require scheduling actors or waiting for them to come into work. By striking, actors made themselves more expensive and potentially seemed less reliable. Paradoxically, this could increase studios' motivation to replace them with AI in the long run, making the strike potentially shortsighted.


The strike's long-term effect might actually harm the very people it was meant to help by emphasising the advantages AI offers producers. Only time will tell if this deal proves beneficial, as future negotiations, new laws, or technological shifts might change the landscape.


We could also see increased public acceptance of AI voices as consumers experience (and continue to feel) the effects of the strike on game and movie releases. While this deal specifically covers video game actors, its structure and outcomes could influence how film and television actors approach their own negotiations regarding AI.


What Does This Mean for You (the Gamer)?

For you, this could lead to:

  • Increased game prices.

  • More of a game's budget being allocated to voice acting, potentially meaning less for other areas (like gameplay depth or visual polish).


On the positive side:

  • Actors, more confident they won't be replaced by AI without compensation, might deliver better performances.


The end of the strike means fewer delays in game releases, so you get to play highly anticipated titles sooner.

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