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You Bought It, So Why Is It Changing Without You Knowing?

You Bought It, So Why Is It Changing Without You Knowing?

28 April 2026

Paul Francis

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When Devices Start Making Decisions Without Asking

It started as one of those small discoveries that does not seem like much at first, until you realise what it actually represents. A setting, buried deep inside TikTok, already switched on, allowing artificial intelligence to remix content without any clear moment of consent. There was no prompt, no obvious notification, no point at which you were asked whether this was something you wanted. It had simply been enabled, quietly, as if the decision had already been made.


Smartphone and pen on a stack of white folders with a maroon cover, set on a wooden table. Cozy and organized workspace vibe.

That moment might have been easy to ignore on its own. But it did not stop there. A television, already purchased and sitting in the living room, had begun to behave differently as well. Sound settings had been “upgraded” to AI-enhanced modes, new features had appeared in menus, and adverts had started to creep into spaces that had once been clean. Again, none of this was presented clearly at the point of use. It was only by going into the settings, digging through layers of options, that the extent of what had been switched on became visible.


Individually, these changes feel small. Taken together, they point to something much larger. The devices and platforms we use are no longer static, and more importantly, they are no longer waiting to be asked before they change.


The Shift Towards Default Consent

What sits behind this is a design choice that has become increasingly common across technology. New features, particularly those linked to artificial intelligence or personalisation, are not being introduced as clear choices. Instead, they arrive already active, operating on the assumption that most users will not notice, or will not take the time to switch them off.


In theory, nothing has been taken away. The option to disable these features still exists. In practice, that option is often buried in menus that require both time and technical confidence to navigate. The default setting does most of the work, and the burden shifts onto the user to undo a decision they never knowingly made.


This is what makes the shift feel uncomfortable. It is not that choice has disappeared entirely, but that it has been quietly repositioned. Consent is no longer something you give in a clear moment. It is something assumed unless you go looking for it.


When Ownership Starts to Feel Conditional

There is a deeper frustration running through all of this, and it has less to do with any single feature than with what it suggests about ownership itself.

When you buy something, particularly something as tangible as a television, there is a basic expectation that it belongs to you in a meaningful sense. You decide how it works, what it displays and how it behaves in your home. That understanding has been part of consumer life for decades, and it is not an unreasonable one.


What has changed is that modern devices are no longer fixed objects. They are connected systems, capable of updating themselves, adapting their behaviour and introducing new functions long after they have been sold. The product you bought is no longer the product you necessarily continue to use. It evolves, often under the control of the company that made it rather than the person who paid for it.


This becomes particularly noticeable when advertising enters the equation. There is a clear difference between using a free service that relies on adverts and paying for a physical product that then begins to behave in a similar way. If a television is funded by advertising from the outset, that relationship is understood. When it appears after purchase, without clear agreement, it feels like something else entirely.


It raises a simple but difficult question. If you have already paid for the product, why does it continue to behave as though it still needs to extract value from you?


The Language of “Enhancement”

Part of the reason these changes slip under the radar is the way they are presented. Features are rarely introduced in a way that invites scrutiny. Instead, they are framed as improvements, as upgrades, as enhancements designed to make the experience better.

AI sound, smarter recommendations, more personalised content. On the surface, these sound like benefits, and in some cases they may well be. But the language does more than describe the feature. It shapes how it is received.


By positioning these changes as positive additions, the fact that they are enabled by default becomes less obvious. The emphasis is placed on what the feature does, rather than how it has been introduced. The result is a situation where the method of deployment is softened, even when it has meaningful implications for privacy and control.


Not a Rejection of Technology, but a Question of Transparency

It is worth being clear about what this is not. Most people are not resistant to new technology. Updates, improvements and new capabilities are part of what makes modern devices useful. The issue is not that features are being added, but how they are being introduced.


There is a difference between being offered something and having it applied without a clear moment of agreement. Transparency is not simply about making information available somewhere in a settings menu. It is about presenting that information in a way that allows people to make a genuine choice.


When that clarity is missing, the relationship begins to feel uneven. The company decides what is enabled, and the user is left to discover it after the fact. That is not a partnership. It is a one-sided arrangement.


When Quiet Changes Become Normal

Perhaps the most subtle shift of all is how quickly this behaviour starts to feel normal. Devices update themselves regularly, platforms introduce new features without fanfare, and the experience changes in ways that are easy to overlook unless you are actively paying attention.


Over time, this creates a new baseline. What once might have raised questions becomes part of the background. The absence of clear consent stops feeling unusual, not because it has been resolved, but because it has been repeated often enough to seem expected.

That is where the real concern lies. Not in any single feature, but in the gradual adjustment of expectations.


The Line That Should Still Exist

At its core, this is not a technical issue. It is a question about where control sits.

Technology will continue to evolve, and devices will continue to improve. That is not in dispute. But there is still a line between offering something new and deciding on behalf of the user that it should already be in place.


If a feature is genuinely valuable, it should not need to be hidden. It should be presented clearly, explained properly and chosen deliberately.


Because once that line begins to blur, ownership starts to feel less like something you have, and more like something you are temporarily allowed.


And that is a very different relationship from the one most people thought they were buying into.

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What This Means for Video Games

  • Writer: Reece Harrison
    Reece Harrison
  • Jun 24, 2025
  • 2 min read

After over 10 months, a deal has been struck with voice actors. This agreement includes a pay raise and introduces "secondary performance payments," ensuring actors are compensated if AI uses their voice.

A silver microphone is in focus against a blurred soundboard background, suggesting a recording studio setting. Soft lighting enhances the calm mood.

The strike happened primarily because voice actors feared being replaced by AI, leading to less work and lower income. The core concern was AI's ability to replicate their voices.


This deal means AI voice replication might become more common in games. Studios can now potentially use it with less backlash from actors, as compensation is guaranteed. However, it also means actors have less control over what their replicated voices say. AI could be used to make them say anything.


This technology could enable dynamic NPCs whose dialogue changes for every player, responding in real-time and making each interaction unique. But it's not all positive. A significant problem with the deal is that actors retain the right to refuse permission for AI use of their digital replica at any time, especially during a strike. This means studios must halt any AI voice usage if an actor withdraws consent, particularly during labour actions.


Furthermore, while actors will get paid more for AI usage, this increased cost must come from somewhere. This could lead to either:


Decreased budgets elsewhere in the game (e.g., graphics, level design, gameplay features).


Increased game prices, which many consumers already find too expensive.


Silhouetted game controller on reflective surface, bathed in blue light, creating a futuristic and calm atmosphere. No visible text.

Long-Term Implications for Video Games and Actors

One potential downside of the strike is that it may have inadvertently highlighted exactly why studios want to use AI: it's faster, cheaper, and doesn't require scheduling actors or waiting for them to come into work. By striking, actors made themselves more expensive and potentially seemed less reliable. Paradoxically, this could increase studios' motivation to replace them with AI in the long run, making the strike potentially shortsighted.


The strike's long-term effect might actually harm the very people it was meant to help by emphasising the advantages AI offers producers. Only time will tell if this deal proves beneficial, as future negotiations, new laws, or technological shifts might change the landscape.


We could also see increased public acceptance of AI voices as consumers experience (and continue to feel) the effects of the strike on game and movie releases. While this deal specifically covers video game actors, its structure and outcomes could influence how film and television actors approach their own negotiations regarding AI.


What Does This Mean for You (the Gamer)?

For you, this could lead to:

  • Increased game prices.

  • More of a game's budget being allocated to voice acting, potentially meaning less for other areas (like gameplay depth or visual polish).


On the positive side:

  • Actors, more confident they won't be replaced by AI without compensation, might deliver better performances.


The end of the strike means fewer delays in game releases, so you get to play highly anticipated titles sooner.

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