top of page
What Christmas 2025 Revealed About the Future of Consoles

What Christmas 2025 Revealed About the Future of Consoles

6 January 2026

Paul Francis

Want your article or story on our site? Contact us here

For decades, Christmas has acted as the clearest indicator of the health of the console games industry. Strong festive sales usually signalled momentum, cultural relevance, and a growing audience. Weak performance, by contrast, often hinted at bigger structural change.


Nintendo Switch with Pokémon game on screen, surrounded by Pokémon figures and a controller. Bright colors, playful gaming setup.

Christmas 2025 did not deliver the dramatic uplift many expected. While consoles continued to sell, the overall picture suggested a market that is no longer driven by festive urgency in the way it once was. Instead, the numbers revealed a shift in how people value, buy, and use gaming hardware.


A festive season that felt quieter than expected

In the UK, PlayStation 5 remained the strongest performing console over the Christmas period. During Black Friday and the weeks leading up to Christmas, it accounted for the majority of console sales, reinforcing Sony’s position as the dominant platform of the current generation.


However, overall console sales were lower than historic norms. Xbox hardware experienced its weakest year on record in the UK, with sales down significantly compared to the previous year. This decline was not isolated. In the United States, November 2025 saw some of the lowest holiday-period console sales figures in decades, suggesting a broader slowdown rather than a local anomaly.


Nintendo’s Switch 2 offered a partial counterpoint. Its launch earlier in 2025 was strong, and it quickly built a substantial installed base. Even so, its success did not translate into a wider surge for the console market as a whole.


Rather than a dramatic collapse, Christmas 2025 felt subdued. It reflected a market that is stable, but no longer expanding through seasonal spikes.


Retro Nintendo Entertainment System on a gray table, with visible power and reset buttons. Vintage, nostalgic atmosphere.

Why Christmas no longer guarantees a sales boost

Several factors explain why Christmas did not deliver the usual surge in hardware sales.

Price remains a significant barrier. Consoles are still expensive several years into the generation, and for many households facing cost-of-living pressures, a games console competes with more practical priorities.


Urgency has also faded. In previous generations, buying a console meant access to exclusive games unavailable elsewhere. Today, that distinction is weaker. Subscription services, cross-platform releases, and cloud gaming have reduced the pressure to buy hardware immediately.


Console lifecycles have lengthened as well. Many players are satisfied with older systems that still run most major releases. The leap to newer hardware often feels incremental rather than essential, especially when digital libraries carry over.


Together, these factors mean that Christmas no longer functions as a forcing moment for upgrades.


Xbox as a case study in strategic change

Xbox’s performance in 2025 highlights how corporate strategy can reshape hardware demand.


Microsoft has increasingly positioned Xbox as a service rather than a device. Game Pass, cloud streaming, and the decision to release titles across multiple platforms have expanded access to its games. At the same time, they have reduced the necessity of owning an Xbox console specifically.


For consumers, this flexibility can be appealing. For hardware sales, it weakens the traditional Christmas proposition. When a console becomes optional rather than essential, fewer people feel compelled to buy one as a gift.


Xbox’s decline does not suggest a failing brand, but it does illustrate how shifting priorities can alter the role of hardware within an ecosystem.


PlayStation’s dominance in a changing market

Two black gaming controllers with blue and red lights are on a wooden table, alongside headphones. The scene is relaxed and tech-focused.

Sony’s position remains strong. PlayStation 5 continues to attract buyers, supported by a steady release schedule and strong brand loyalty. Yet dominance alone does not guarantee growth.


When one platform captures most of the remaining demand, it can indicate consolidation rather than expansion. Fewer people may be buying consoles overall, but those who do are choosing a single, familiar option.


This creates a quieter challenge for the industry. If even the market leader depends on a shrinking pool of buyers, the traditional model of relying on festive sales peaks becomes less reliable over time.


Are consoles becoming a more specialist purchase?

Consoles are not disappearing, but their role appears to be narrowing.


They increasingly function as lifestyle devices purchased by committed players rather than default household gifts. Casual gaming continues to thrive on mobile devices, PCs, and cloud platforms, where barriers to entry are lower.


Younger players in particular are less likely to associate gaming with a single box beneath the television. Their experience is spread across devices, accounts, and subscriptions.

Christmas 2025 may be remembered as the moment when this generational shift became clearly visible in sales data.


What Christmas 2025 means for the future

Future festive seasons will still matter, but they may no longer define success in the way they once did. Console launches and growth strategies are likely to rely more on long-term engagement than on Christmas spikes alone.


Services, digital libraries, and ecosystems may matter more than units sold in December. Hardware could continue to sell steadily rather than explosively, reflecting a mature and fragmented market.


Christmas 2025 did not mark the end of consoles. It marked a transition away from a model built on seasonal urgency.


The story of Christmas 2025 is not one of collapse, but of adjustment.


Consoles remain a core part of the games industry, but they are no longer the automatic centrepiece of Christmas for every household. The quieter tone of this festive season suggests an industry adapting to new habits, new priorities, and a broader definition of how people play.


What once depended on a single day under the tree is now shaped by an entire year of access.

Current Most Read

What Christmas 2025 Revealed About the Future of Consoles
The Psychology of Fresh Starts: Why January Makes Change Feel Possible
The New Year Clean Slate: Decluttering Your Life Without Becoming a Minimalist

After the Machines: Can Creative Work Survive the AI Age?

  • Writer: Paul Francis
    Paul Francis
  • Jul 30, 2025
  • 3 min read

It started with a row of birthday cards.


While shopping at a local Tesco, I spotted a display full of birthday cards that didn’t look quite right. At first glance, they seemed like any other range of quirky illustrations and sentimental messages, but something was off. The characters had odd expressions, the hands and proportions weren’t quite human, and there was that unmistakable uncanny quality that comes from AI-generated art.


Greeting cards on display feature animals, kids, and humorous themes. Categories include "Almost Funny," "Get Well," and "Thank You."

I work in the creative industry and regularly use tools like Leonardo AI. I recognised the signs immediately. Every single one of those cards had been made by a machine.


It was a quietly shocking moment. Not because AI art exists, we’ve all seen it by now, but because it has gone mainstream, tucked into a supermarket aisle where once there had been work by real illustrators and designers. The thought struck hard: this is already happening, and it’s happening faster than people realise.


But as creative work becomes cheaper to generate, a bigger question emerges: when most people have lost their jobs to AI, who will still have the money to buy what these companies are selling?


The Jobs at Risk

Freelance illustrators designing cards and similar products might typically earn between £30 and £250 per piece, depending on the client and usage. Over the course of a year, a dedicated freelancer might bring in between £25,000 and £35,000, though that varies with commissions and demand.


It’s not a high-income job, but it supports a wide network of creative professionals, from recent graduates to long-time freelancers. These are the very people now being undercut by companies using generative AI tools to produce hundreds of designs in hours.


AI-generated content is already appearing in online marketplaces, book covers, and even music videos. It’s a quiet revolution, and not one that has left much time for retraining or regulation.


Surreal cityscape with geometric buildings, pastel colors, floating spheres, and sketched figures. The mood is dreamlike and tranquil.

If Jobs Go, What Happens Next?

The reality is simple: if creative workers lose their incomes, their ability to participate in the economy vanishes with it.


One widely discussed solution is Universal Basic Income (UBI). The concept involves giving every citizen a regular, unconditional payment to cover essential living costs. Trials in Finland, Canada and the United States have shown promising results. People were able to focus on long-term goals, retrain, or pursue creative work without the pressure of living month to month.


However, critics argue UBI could be expensive to sustain and difficult to fund without significant changes to taxation. Even so, in a world where AI threatens jobs across multiple industries, such support systems may soon become a necessity.


New Creative Roles With AI in the Loop

Some companies are working towards new hybrid roles. Instead of replacing creative professionals, they aim to involve them in the AI process.


Examples include:

  • AI Prompt Artists, who specialise in writing detailed inputs to guide AI tools.

  • Creative Curators, who review AI-generated work and refine it for production.

  • AI Trainers, often artists themselves, who help improve how generative models understand style and composition.


While these roles are still emerging, they offer a glimpse into a future where creativity doesn’t disappear, but shifts into new forms.


Protecting the Artists Who Came First

There’s growing pressure on governments and platforms to protect the rights of original artists. Most AI tools are trained on vast datasets scraped from the internet, often without consent.


Several lawsuits are already underway, challenging the legality of this training data. In response, the EU’s AI Act and similar legislation in the UK may soon require greater transparency, and even give artists the option to opt out of training datasets.


Some creatives are also calling for a royalties system. Just as musicians earn money when their songs are streamed, visual artists could receive micropayments when their style or content is used in an AI-generated image.


Consumer Power and the "Human Made" Movement

A growing number of consumers are beginning to notice when something is made by AI. In response, some companies are experimenting with Human Made labels, signalling when a product or design is created without AI tools.


This shift could give consumers the power to support real artists directly. Subscription platforms like Patreon and Ko-fi already allow for fan-driven support, and ethical marketplaces are beginning to highlight human creators.


But the movement needs wider awareness to have a lasting impact.


The Bigger Picture

No technology arrives in isolation. AI isn’t just changing how we work; it’s changing how we value work.


If companies can produce products without human labour, but also eliminate the spending power of the people they replaced, they risk breaking the cycle that keeps economies turning.


The Tesco card display was a small moment, but it points to a much larger shift. As a creative, it made me question where things are heading, and what it might take to ensure there’s still room for real human talent in the world ahead.


The machines are here. What happens next is up to us.


bottom of page