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Why a “Free” Game Like Fortnite Can Cost Billions to Run

Why a “Free” Game Like Fortnite Can Cost Billions to Run

17 March 2026

Paul Francis

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Fortnite has spent years building a reputation as one of the most successful free games ever created. Millions of players jump into matches every day without paying a penny to download or play it, which is part of the reason the game exploded into global popularity after its release in 2017.


Smartphone screen displaying Fortnite app, bright colors, blue "Open" button visible against a wood table background.

But even a free game has bills to pay.


Epic Games recently announced that the price of Fortnite’s in-game currency, known as V-Bucks, will be increasing. The company said the decision was driven by the rising cost of running the game and maintaining the enormous infrastructure required to support it. The change has triggered frustration among some players, many of whom question how a game that generates billions of dollars each year could possibly need to raise prices.


The answer lies in the economics of modern online games. Fortnite may be free to play, but the scale of the operation behind it is anything but free.


Running a global online platform with millions of simultaneous players requires a vast network of servers, developers, support staff and content creators. The costs associated with keeping that system running around the clock can be enormous, particularly for a game that updates constantly and hosts live events watched by millions of players at once.


Understanding why a “free” game can cost so much to run requires looking at how Fortnite became such a massive phenomenon in the first place.


From Experiment to Global Phenomenon

Fortnite was originally released by Epic Games in 2017, though its earliest concept had been in development for several years prior. The game began as a cooperative survival title called Fortnite: Save the World, where players worked together to defend structures from waves of enemies.


The real turning point came when Epic launched Fortnite’s battle royale mode later that year. Inspired by the rapidly growing popularity of battle royale games, the new mode dropped one hundred players onto a map and challenged them to be the last person standing.


It quickly became one of the most recognisable games in the world.


Fortnite’s colourful art style, fast gameplay and constant stream of updates helped it stand out in an increasingly crowded gaming market. The game also embraced cross-platform play early, allowing players on consoles, PCs and mobile devices to compete together.


Perhaps more importantly, Epic Games transformed Fortnite into something more than a traditional video game. Over time, it became a kind of digital entertainment platform, hosting live concerts, movie promotions and crossovers with major entertainment franchises. Characters from Marvel, Star Wars, anime series and countless other pop culture properties have appeared in the game as cosmetic skins.


These collaborations helped Fortnite evolve into a cultural phenomenon that extended far beyond gaming.


The Company Behind the Game

Fortnite’s success is closely tied to the company that built it.


Phone displaying Epic Games logo on screen, resting on a wooden surface. The logo is in bold black text on a white background.

Epic Games was founded in 1991 by Tim Sweeney and originally focused on developing computer games for the emerging PC market. Over the decades, the company expanded dramatically, becoming one of the most influential technology companies in the gaming industry.


One of Epic’s most important creations is the Unreal Engine, a powerful game development platform used by hundreds of studios worldwide. This engine not only powers Fortnite but also many other major titles and digital productions across gaming, film and architecture.

As the company grew, so did its workforce. Epic Games now employs roughly 4,000 people worldwide, working across game development, engine technology, online infrastructure, publishing and digital storefront operations.


Not all of those employees work directly on Fortnite, but the game remains one of Epic’s most significant projects. Industry estimates suggest that several hundred developers and support staff are dedicated specifically to the ongoing development and operation of Fortnite, while many others contribute indirectly through infrastructure, marketing and platform support.


Unlike traditional games that are released once and then left largely unchanged, Fortnite operates as a live service platform. That means the development work never really stops.


The Cost of Running a Global Online Game

A modern online game at Fortnite’s scale requires far more than a group of developers writing code.


Every match played in Fortnite relies on powerful servers that process player movements, physics calculations, matchmaking systems and anti-cheat protections in real time. These servers must be distributed across the globe so players in different regions can connect without lag or connection problems.


Maintaining that infrastructure requires vast amounts of computing power and network bandwidth. Large cloud computing providers charge companies for processing time, storage and data transfer, meaning costs increase as player activity grows.


On top of the server infrastructure, Epic must also fund the continuous development of new content. Fortnite introduces new seasons every few months, each bringing updated maps, gameplay mechanics, cosmetic items and themed events. These updates require designers, artists, animators, engineers and testers working full time to keep the game evolving.


Then there are the licensing deals that bring major entertainment franchises into the game. When players purchase skins based on characters from Marvel films or other popular media, Epic often shares revenue with the companies that own those intellectual properties.

All of this happens before considering customer support teams, security engineers, marketing campaigns and the ongoing battle against cheating software.


In other words, Fortnite is not just a game. It is a massive online service operating twenty-four hours a day across the entire world.


The Hidden Cost of Technology

Another factor that may be influencing the economics of running large online platforms is the changing landscape of the technology industry itself.


In recent years, the rapid expansion of artificial intelligence has driven enormous demand for advanced computing hardware and data centre infrastructure. Technology companies are investing billions of dollars in new server farms and specialised processors designed to handle AI workloads.


This surge in demand has placed pressure on supply chains for high-performance chips, graphics processors and networking equipment. Many of the same types of hardware used in AI infrastructure are also critical for large-scale cloud computing systems that support online games.


As a result, the cost of building and operating large data centres has been rising across the technology sector. Companies that rely heavily on cloud infrastructure may face higher expenses as competition for computing resources increases.


While Epic Games has not directly linked its pricing changes to the AI boom, the broader technology environment is becoming more expensive as demand for processing power continues to grow.


The V-Bucks Price Change

Against this backdrop, Epic Games has announced that the value of V-Bucks purchases will change from March.


Players who buy the in-game currency will receive fewer V-Bucks for the same price as before. For example, packs that previously included 1,000 V-Bucks will now provide 800, while larger bundles will also deliver reduced amounts of currency compared with previous pricing.


The company is also adjusting its subscription offering. Members of Fortnite’s monthly “Crew” service will receive 800 V-Bucks each month instead of the previous 1,000.


At the same time, Epic has said the main battle pass will become cheaper, dropping from 1,000 V-Bucks to 800.


The changes mean that although some items within the game may cost fewer V-Bucks, the overall purchasing power of the currency itself is effectively decreasing.


For players, the announcement has sparked frustration and debate about whether the explanation of rising costs justifies the decision.


A Free Game With Very Real Costs

Fortnite remains one of the most profitable games ever created, generating billions of dollars through microtransactions, subscriptions and cosmetic purchases. Yet the scale of the operation required to keep the game running continues to grow alongside its success.


Millions of players logging in every day means a massive computing infrastructure. Continuous seasonal updates require large development teams. Licensing agreements, cybersecurity systems and customer support all add additional layers of expense.


In the end, the economics of modern online games look far more like those of a technology platform than a traditional video game release.


Fortnite may be free to download, but keeping it running smoothly across the world is anything but free.

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Has Halloween Become Too Expensive?

  • Writer: Gregory Devine
    Gregory Devine
  • Oct 31, 2023
  • 3 min read

Last year my opinion on Halloween changed. What I once thought was consumerism at its finest was instead a fun night out. This year however I’m falling back into that original opinion.

I must admit I’m writing this before my Halloween night out begins so you might feel I’m not quite giving it a fair chance. I know I’ll enjoy the night out, that’s not the issue here. The issue is just how expensive Halloween now is. Once again, the doom and gloom of the cost-of-living crisis is showing its ugly head. Halloween costumes have never been cheap. Most basic ones at the costume shop were about £20 last year. This year they’re closer to £30. That’s already a huge chunk of money spent, and I’ve not even put the costume on yet.

Nightclubs will always raise their prices around Halloween. Its basic supply and demand. More people are more likely to go out over Halloween weekend so why wouldn’t the business try to make more money? Ticket prices, at least in Newcastle, are around £5 - £7 on average. This is just an entry to the club. This year I’ve seen most tickets be around £15 and even seen some higher than £20. Luckily life is sometimes who you know and not what you know so I managed to get a discount, but it still left my ticket price at £10.


So, I’ve not even made the club yet and I’m already £40 down. Not a single drink has been bought and already I’ve spent more than a weekly food shop. Drinks in nightclubs, especially on weekends, are almost not worth buying. They’re watered down and even then, they’re never the proper brands. Most students know this so will partake in every student's favourite past time… pre drinks! An average ‘pres’ before this year would cost you maybe £10 max. A small bottle of vodka would be max £7 for the local shop and then the mixer of your choice would be max £1.50. That’s not the case anymore. Even the cheapest bottle of vodka is around £10, the mixer will be under £2. We’re now on at least £50 and I’m still not at the club.

You can have plenty of pre-drinks but at some point, you’re still probably going to want a drink. A standard single vodka with lemonade or cola will set you back around £4 but with it being Halloween prices will no doubt rise. If you’re like me and don’t enjoy holding a drink in the club, you might be more inclined to purchase a Jager bomb. Problem with bombs is on their own they’re far too expensive but when you purchase 3, they sound more affordable. I always fall for this in clubs I have to admit. On average 3 bombs is about £10 but sometimes you’ll get 4 for £10. Now we’re on £60 and still quite early into the night.

It’s come to the end of the night, and you’ve managed to only purchase one drink or maybe a round in the club. You’re feeling hungry and fancy a takeaway. Best hope you’ve got some money left cause takeaways are very expensive nowadays. Anything you want will be once again around £10. If you want a pizza, you’ll be looking at even more. It’s time to go home. If you live close to the city centre, you’re lucky and will be able to walk home. I’ve walked back plenty of times, but it does take about an hour. A taxi takes about 10 minutes max. On a weekend that taxi will cost around £15 bringing the total cost of the night to around £80.

I think £80 is quite a reasonable estimate too. It can be done a bit cheaper, but it can also be done for a lot more money. The point is that it’s simply too much. I know going out isn’t an essential, I’m not for one minute trying to claim it is. But life, especially as a student, is also about having some fun. Halloween is one of these events that young people look forward to but when its going to cost me £50 minimum how can it be justified, especially when the actual price could be a lot more. Luckily, I can reuse a costume for last year but that still doesn’t stop the price of everything else being ludicrous.

The narrative that students go out all the time is complete rubbish, many of us can’t even afford the rent.


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