PS6 incoming? How long do console cycles typically last?
top of page

PS6 incoming? How long do console cycles typically last?



A PlayStation controller in Black

As speculation arises about the potential release of the PS6, questions about the console's lifespan and the pace of technological advancement in the gaming industry come to the forefront. Join me as we embark on a detailed exploration of the history of gaming consoles, unravelling the intricate tapestry of each era and the innovations that have shaped our gaming experiences.


Where I can I will present the cost of the machine in £, if not it'll be in $


The Birth of Home Gaming Console: Magnavox Odyssey (1972)



  • Release Year: 1972

  • Estimated Cost: $100, equivalent to about $699 in 2022

  • Games Released: Approximately 28 games

Our voyage begins in 1972 with the Magnavox Odyssey, the pioneer of home gaming. Costing around $100, this groundbreaking console introduced gamers to simple delights like Pong and Table Tennis. With approximately 28 games available, it laid the foundation for the gaming industry we know today.


Atari 2600: The Iconic Cartridge Era (1977)



  • Release Year: 1977

  • Estimated Cost: £199, equivalent to over £1000 in 2022

  • Games Released: Over 500 games

Fast forward to 1977, and the Atari 2600 enters the stage. Priced at £199, it boasted a library of over 500 games, setting the standard for cartridge-based systems. Classics like Space Invaders and Pac-Man captured the hearts of gamers, solidifying the role of consoles in living rooms worldwide.


Nintendo Takes the Lead: NES and SNES (1985, 1990)



  • NES Release Year: 1985 (North America)

  • NES Estimated Cost: £179, equivalent to about £400 in 2022

  • SNES Release Year: 1990 (North America)

  • SNES Estimated Cost: £150, equivalent to about £320in 2022

  • NES Games Released: Over 700 games

  • SNES Games Released: Over 700 games

In 1985, the Nintendo Entertainment System (NES) emerged, bringing iconic franchises like Super Mario Bros. and The Legend of Zelda. Priced at £179, the NES dominated the market. Its successor, the Super Nintendo Entertainment System (SNES), continued the legacy in 1990 with hits like Super Mario World and Zelda: A Link to the Past.


The 3D Revolution: PlayStation and Nintendo 64 (1994, 1996)



  • PlayStation Release Year: 1994

  • PlayStation Estimated Cost: £299, equivalent to over £550 in 2022

  • Nintendo 64 Release Year: 1996

  • Nintendo 64 Estimated Cost: £320, equivalent to over £600 in 2022

  • PlayStation Games Released: Over 7,000 games

  • Nintendo 64 Games Released: Over 300 games

Sony entered the scene in 1994 with the PlayStation, costing £299. Boasting a game library of over 7,000 titles, it revolutionized gaming with CD-ROMs and memorable franchises. Nintendo followed suit in 1996 with the Nintendo 64, introducing 3D graphics and classics like Super Mario 64.


Sega's Swan Song: Dreamcast (1998)


Sega Dreamcast on a shelf
Photo by Taylor R on Unsplash

  • Release Year: 1998 (Japan), 1999 (North America)

  • Estimated Cost: £199, equivalent to about £340 in 2022

  • Games Released: Around 700 games

In 1998, Sega released the Dreamcast, featuring online gaming and titles like Sonic Adventure. Despite its innovations, the Dreamcast marked Sega's exit from the console race, leaving room for competitors like Sony and Microsoft.


The Multimedia Experience: PS2, Xbox, and GameCube (2000, 2001)



  • PS2 Release Year: 2000 (North America)

  • PS2 Estimated Cost: £299 (£500 in 2022)

  • Xbox Release Year: 2001

  • Xbox Estimated Cost: £299 (£500 in 2022)

  • GameCube Release Year: 2001

  • GameCube Estimated Cost: £129 (£210 in 2022)

  • PS2 Games Released: Over 3,800 games

  • Xbox Games Released: Over 1,200 games

  • GameCube Games Released: Over 600 games

Enter the 2000s, where the PlayStation 2 dominated with over 3,800 games and a £299 price tag. Microsoft's Xbox debuted in 2001, focusing on online gaming and featuring franchises like Halo. Nintendo's GameCube, while not as successful, contributed with classics like Super Smash Bros. Melee.


Motion Controls and Online Gaming: Wii, PS3, and Xbox 360 (2006)



  • Wii Release Year: 2006

  • Wii Estimated Cost: £179

  • PS3 Release Year: 2006 (North America, Japan), 2007 (Europe)

  • PS3 Estimated Cost: £425 (20GB model)

  • Xbox 360 Release Year: 2005

  • Xbox 360 Estimated Cost: £279 (Core System)

  • Wii Games Released: Over 1,500 games

  • PS3 Games Released: Over 1,400 games

  • Xbox 360 Games Released: Over 1,200 games

Nintendo disrupted the market in 2006 with the Wii, introducing motion controls and appealing to a broader audience. Sony's PlayStation 3 and Microsoft's Xbox 360 emphasized online gaming and multimedia features, setting the stage for the evolving gaming landscape.


Next-Gen Powerhouses: PS4, Xbox One, and Switch (2013, 2017)



  • PS4 Release Year: 2013

  • PS4 Estimated Cost: £349

  • Xbox One Release Year: 2013

  • Xbox One Estimated Cost: £429 (Day One Edition)

  • Switch Release Year: 2017

  • Switch Estimated Cost: £279

  • PS4 Games Released: Over 4,000 games

  • Xbox One Games Released: Over 2,000 games

  • Switch Games Released: Expanding Library

Sony's PlayStation 4 (2013) continued the success of its predecessor, while Microsoft's Xbox One focused on multimedia features. In 2017, Nintendo's Switch offered a hybrid experience, seamlessly transitioning from home to portable gaming.


The PS5 and Xbox Series X/S: A New Era (2020)



  • PS5 Release Year: 2020

  • PS5 Estimated Cost: £389 (Digital Edition), £479 (Standard Edition)

  • Xbox Series X/S Release Year: 2020

  • Xbox Series X/S Estimated Cost: £249 (Series S), £449 (Series X)

  • PS5 Games Released: Expanding Library

  • Xbox Series X/S Games Released: Expanding Library

The PS5 and Xbox Series X/S arrived in 2020, showcasing high-performance hardware and subscription services. As we speculate about the PS6, it raises questions about the evolving dynamics of the gaming industry. Are shorter console cycles the new norm, or will the PS5 and Series X/S usher in a more extended era of gaming innovation?


From the humble beginnings of the Magnavox Odyssey to the high-tech realms of the PS5 and Xbox Series X/S, each gaming console has left an indelible mark on the industry. The evolution of technology, changing consumer preferences, and global events continue to shape the trajectory of gaming consoles. As we eagerly anticipate the future, one thing remains certain – the history of gaming consoles is a testament to the ever-evolving nature of interactive entertainment.

bottom of page